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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Dragapult - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Dragapult in Pokemon Champions.

DragonGhostStage 2Gen 8
Tournament usageCheck team weaknesses
Dragapult

Base stats

HP
88
Atk
120
Def
75
SpA
100
SpD
75
Spe
142

Type matchups

2x weak to
IceGhostDragonDarkFairy
0.5x resists
FireWaterElectricGrassPoisonBug
Immune to
NormalFighting

Current usage and builds

Moves

Protect
status / Priority +4
61%
Draco Meteor
special / 130 BP / 90%
40%
Dragon Darts
physical / 50 BP / 100%
38%
Will-O-Wisp
status / 85%
37%
Phantom Force
physical / 90 BP / 100%
32%
Psychic Fangs
physical / 85 BP / 100%
32%
Shadow Ball
special / 80 BP / 100%
31%
U-turn
physical / 70 BP / 100%
26%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
41%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
35%
Light Clay
Holder's use of Aurora Veil, Light Screen, or Reflect lasts 8 turns instead of 5.
7%
Spell Tag
Holder's Ghost-type attacks have 1.2x power.
7%
Colbur Berry
Halves damage taken from a supereffective Dark-type attack. Single use.
4%
Bright Powder
The accuracy of attacks against the holder is 0.9x.
2%
Dragon Fang
Holder's Dragon-type attacks have 1.2x power.
1%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
0.60%

Abilities

Clear Body
Prevents other Pokemon from lowering this Pokemon's stat stages.
74%
Infiltrator
Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
18%
Cursed Body
If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.
8%

Spreads

Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
30%
Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
13%
Timid
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
30%
Jolly
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
13%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Dive

Water - physical / 80 BP / 100%

physical

Dives underwater turn 1, strikes turn 2.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Draco Meteor

Dragon - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Claw

Dragon - physical / 80 BP / 100%

physical

No additional effect.

Dragon Dance

Dragon - status

status

Raises the user's Attack and Speed by 1.

Dragon Darts

Dragon - physical / 50 BP / 100%

physical

Hits twice. Doubles: Tries to hit each foe once.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Rush

Dragon - physical / 100 BP / 75%

physical

20% chance to make the target flinch.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fly

Flying - physical / 90 BP / 95%

physical

Flies up on first turn, then strikes the next turn.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Infestation

Bug - special / 20 BP / 100%

special

Traps and damages the target for 4-5 turns.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Lock-On

Normal - status

status

User's next move will not miss the target.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Phantom Force

Ghost - physical / 90 BP / 100%

physical

Disappears turn 1. Hits turn 2. Breaks protection.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Steel Wing

Steel - physical / 70 BP / 90%

physical

10% chance to raise the user's Defense by 1.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Surf

Water - special / 90 BP / 100%

special

Hits adjacent Pokemon. Double damage on Dive.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Tri Attack

Normal - special / 80 BP / 100%

special

20% chance to paralyze or burn or freeze target.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Abilities

Clear Body

Prevents other Pokemon from lowering this Pokemon's stat stages.

Infiltrator

Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.

Cursed Body

If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.

Mechanics

Pivot

U-turn is a common pivot move.

Priority

Endure has positive priority.

Forms and items

DragapultDragon / GhostOpen

Questions

What is Dragapult weak to in Pokemon Champions?

Dragapult is weak to Ice, Ghost, Dragon, Dark, Fairy based on its Dragon / Ghost typing.

What are Dragapult's base stats?

Dragapult's base stats are HP 88, Atk 120, Def 75, SpA 100, SpD 75, Spe 142.

What are common moves for Dragapult?

Common Dragapult moves include Protect, Draco Meteor, Dragon Darts, Will-O-Wisp in current Reg M-B usage.

Is Dragapult good in the current regulation?

Dragapult has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.